Ranged DPS
Archer
A dedicated bow specialist who fights from range with precise shots, snares, traps and other tools for controlling distance and exploiting enemy weaknesses.
Spells & abilities
54 entries| 1 | Salvage Arrows | Search the corpses around you, looking for arrows | Mar | 0 |
| 1 | Point Blank I | Fire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 2 | Barbed Arrow I | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6s for 18s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 3 | Disengagement | Launch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60). | Acr | Innate |
| 4 | Skirmisher | Adopt the role of a skirmisher, increasing your Movement Speed by 5%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. This ability persists until cancelled. | Sub | Innate |
| 5 | Illuminating Shot | Fire an illuminating shot at your target, causing them to light up for 2 minutes. | Mar | Innate |
| 5 | Quick Shot I | Fire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L5) to 10 (L15) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 6 | Net Shot | Fire a net shot at your target, interrupting their casting, knocking them back, and immobilizing them for 6 seconds. This ability has a chance to be removed by damage. This ability has a very strong chance to end early. This ability requires a bow and Net Arrow . This ability shares a cooldown with other Martial abilities. | Mar | Innate |
| 7 | Flare | Fire off a flare, granting you a temporary light source and revealing invisible entities. This ability requires a bow and Pitch-Wrapped Arrow . | Mgt | Innate |
| 7 | Snaring Shot | Fire a snaring shot at your target, reducing Movement Speed by 50% for 6 seconds. This ability requires a bow and arrows. This ability has diminishing returns when used in PvE and PvP. | Mgt | Innate |
| 8 | Interrupting Shot | Fire a sudden shot at your target, interrupting their casting and preventing them from casting spells from the same school of magic for 3 seconds. This ability requires a bow and arrows. | Mgt | Innate |
| 8 | Strafing Barrage I | Barrage your target with arrows, dealing 100% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Mgt | Innate |
| 9 | Piercing Shot I | Fire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 10 | Point Blank II | Fire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 10 | Alarm Trap | Place an alarm trap at your feet, notifying you of targets that enter the affected area. | Sub | Innate |
| 11 | Exposing Shot | Fire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. Requires a bow and arrow. Shares a cooldown with other Martial abilities. | Mar | Innate |
| 12 | Barbed Arrow II | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 12 | Caltrops | Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 65%. | Sub | Innate |
| 13 | Oil Trap I | Place an oil trap at your feet, dealing 35 fire damage to nearby Targets when detonated with Flare. | Sub | Innate |
| 14 | Sniper's Blind | Conceal your position, rendering you virtually undetectable. Additionally, your Quick Shot deals increased damage while concealed by Sniper's Blind. This ability is removed by movement. | Sub | Innate |
| 15 | Quick Shot II | Fire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 16 | Immobilizing Trap | Place a trap at your feet, immobilizing the first target that triggers it for 20 seconds. | Sub | Innate |
| 18 | Splintering Shot I | Fire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage . | Mgt | Innate |
| 19 | Piercing Shot II | Fire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 20 | Flurry of Arrows | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Barbed Arrow , Point Blank , and Quick Shot , and increasing your Ranged Attack Speed by 20% for 15 seconds. This ability is considered a tertiary haste. This ability resets the cooldown of Barbed Arrow , Point Blank , and Quick Shot a second time when it ends. | Mgt | Innate |
| 20 | Point Blank III | Fire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 21 | Strafing Barrage II | Barrage your target with arrows, dealing 110% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Mgt | Innate |
| 22 | Barbed Arrow III | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 24 | Marksman | Adopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot , and granting your ranged attacks and abilities a chance to land Critical Hits. This ability persists until cancelled. | Innate | |
| 25 | Quick Shot III | Fire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 26 | Relocate | Retreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds. | Mgt | Innate |
| 28 | Splintering Shot II | Fire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage . | Mgt | Innate |
| 29 | Piercing Shot III | Fire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 30 | Anticipate | Anticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds. | Mar | Innate |
| 30 | Point Blank IV | Fire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 32 | Barbed Arrow IV | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 33 | Strafing Barrage III | Barrage your target with arrows, dealing 120% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Mgt | Innate |
| 34 | Smoke Bomb Arrow | Fire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item) . | Mar | Innate |
| 35 | Quick Shot IV | Fire a quick shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L35) to 40 (L45) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 38 | Splintering Shot III | Fire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage . | Mgt | Innate |
| 39 | Piercing Shot IV | Fire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 40 | Point Blank V | Fire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 42 | Barbed Arrow V | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 44 | Poison Gas Trap I | Place a poison gas trap at your feet, dealing 35 Poison Damage every 6 seconds for 30 seconds to nearby targets when triggered. | Sub | Innate |
| 45 | Quick Shot V | Fire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 46 | Strafing Barrage IV | Barrage your target with arrows, dealing 130% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Mgt | Innate |
| 48 | Splintering Shot IV | Fire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage . | Mgt | Innate |
| 49 | Piercing Shot V | Fire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 50 | Point Blank VI | Fire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 52 | Barbed Arrow VI | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Mgt | Innate |
| 55 | Quick Shot VI | Fire a quick shot at your target, dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Mgt | Innate |
| 58 | Splintering Shot V | Fire a spreading shot at your target and those around it, dealing 100% Weapon Ratio Damage plus 20 Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage . | Mgt | Innate |
| 59 | Piercing Shot VI | Fire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot . | Mgt | Innate |
| 60 | Deadeye | Lock onto your targets, targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds. | Sub | Innate |
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Source: Monsters & Memories Wiki — Archer ↗
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