Mogstat Monsters and Memories
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Melee DPS · Puller

Monk

A lightly equipped martial artist who relies on speed, avoidance and powerful unarmed techniques, with tools for pulling enemies, escaping danger and controlling engagements.

Spells & abilities

32 entries
32 shown
Monk spells and abilities from the supplied saved class page
1MendMend your wounds, restoring 30% Health and increasing your Armor Class by 25% for 30 seconds. Cooldown: 300.0 secondsValInnate
1Round KickDeliver a crushing round kick to your target, dealing 5 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.MitInnate
1ThrowThrow a throwing weapon at your target. This skill requires a throwing weapon.MarInnate
1Moon StyleAssume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled.MitInnate
1TauntTaunt your target, drawing their attention.MitInnate
2Celestial StrikeSquarely strike your target, dealing 130% Weapon Ratio Damage plus 1 (L1) to 5 (L10) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.MitInnate
3JabSwiftly jab your target, interrupting their casting and preventing them from casting spells from the same school of magic for 4 seconds.MitInnate
4Sun StyleAssume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled.ValInnate
4Feign DeathPlay dead, clearing all Threat from aggressive targets. This ability has a slight chance to fail. This ability has a chance to re-aggro targets when canceled.AcrInnate
5Sweeping KickTrip nearby targets with a sweeping kick, stunning them for 3 seconds. This ability has a slight chance to be removed by damage. (Range is 10 meters)MitInnate
6SneakWalk silently, rendering you undetectable to targets while behind them.SubInnate
7Pinning ThrowThrow a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds.MitInnate
9Stone StanceShift into a solid and unwavering stance, reducing Physical Damage received by 60% and granting you immunity to Stun effects for 15 seconds.Mar?Innate
10Round Kick IIDeliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.Mit?Innate
11Celestial Strike IISquarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.Mit?Innate
12Wind StyleAssume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled.Mit?Innate
14Flying KickLeap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity.Mit?Innate
16Double-Handed StrikeStrike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities.Mit?Innate
18Quivering PalmStrike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance. Two strikes block their Chi, reducing their Physical Damage dealt by 5%. three strikes fracture their Chakra, increasing their Physical Damage received by 5%. This ability shares a cooldown with other Martial abilities.Mit?Innate
20Fleet of FootHasten your steps, increasing your Movement Speed by 35% for 10 seconds.Mit?Innate
20Round Kick IIIDeliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.AcrInnate
21Celestial Strike IIISquarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.Mit?Innate
22Spirit SustenanceSuppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time.Mit?Innate
24Flying Kick IILeap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity.Mit?Innate
25Falling PetalMove with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time.Mit?Innate
26Cyclone StaffSpin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block.Mit?Innate
28Disarming StrikeStrike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. This ability shares a cooldown with other Martial abilities.Mit?Innate
30Round Kick IVDeliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.Mit?Innate
30Slow BreathingSlow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time.Mit?Innate
31Celestial Strike IVSquarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style..Mit?Innate
34Flying Kick IIILeap toward your target to deliver a devastating flying kick, dealing 75 Physical Damage. This ability scales with your Dexterity.Mit?Innate
35Hundred FistsPummel your target in rapid succession, dealing 100% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. This ability can be used while moving. This ability is channeled.Mit?Innate

Source: Monsters & Memories Wiki — Monk ↗

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